Splatoon Wiki
Register
Advertisement
Splatoon Wiki

The Splattershot is a Main Shooter weapon in Splatoon, Splatoon 2 and Splatoon 3. It is the all-around, standard weapon.

Description[]

The Splattershot is an average, all-around weapon in terms of power, range, and rate of fire, making it an easy-to-use weapon for players of all levels of experience. Its appearance looks similar to children's water guns in real life.

Weapon Quote[]

"Developed after the Great Turf War, this weapon is easy enough for anyone to use. A great all-arounder with few weak points. A trusty companion through thick and thin."

An-inkling-fires-a-splattershot-

An Inkling Girl firing a Splattershot

Strategy[]

Shooters are the backbone and supporters of (almost) any good team. They're versatile and varied with each weapon, and cover a good amount of ground, as well as apply more pressure to the enemy team than either Charger or Roller weapons.

The Splattershot is the run-of-the-mill weapon, but can still definitely put in work equal to any other weapon when used correctly. It has average rate of fire and decent enough damage, and is equipped with the reliable Burst Bomb for consistent pressure against multiple enemies. Finally, the Bomb Rush special makes advancing near impossible for fear of getting completely overtaken in your ink, or just to cover a large amount of turf, as well as a free ink refill.

In Splatoon 2, the Splattershot's Bomb Rush gets replaced with the Splashdown, which can be used to escape a tight situation and kill nearby enemies if they are not careful.

Tips against each weapon type[]

  • Shooter-type weapons will vary as far as what specific weapon your enemy is using. For something you outrange, such as a Blaster, abuse your range, and if they get too close to you, just attack them with a Burst Bomb. Against enemies who outrange you, such as the Jet Squelcher, deter their advance with a Burst Bomb and find new turf to take.
  • Roller-type weapons can be scary, but can be dealt with. Your weapon very slightly outranges their ink fling, but not by much. Be sure to backpedal while firing at them. If they try to roll over you, instead of shooting ink at them, hit them with a Burst Bomb or try to make an escape with your sub weapon if the nearby ground is covered with the enemy’s ink.
  • Charger-type weapons are going to be your most prominent issue, since this set has no clear way of dealing with them. The only real way to face a Charger is to get the jump on them, or team up against them with an teammate. If you're behind a wall close to the Charger, you can throw a couple Burst Bombs to make the retreat.
  • Sloshers can be difficult to handle as they generally have similar range to you and have high damage which does put you at a disadvantage. It is best to either sneak up on them and utilize your firing rate or use your Burst Bomb when they are afar. Keep in mind that the Slosher also has Burst Bomb so make sure you do not get caught by this. In addition you can use the Bomb Rush to force them backward or splat them.
  • Splatlings are at a slight disadvantage against you as they have to charge in order to attack. Exploit the charging periods to attack them while being aware of their high range and firing rate. Only try to attack or ambush when you see them charge up.
  • Brushes will try to rush you because of their high speed and short range. Bear in mind that when they do this they lose ink every shot, so if you have a full tank, you should be able to outlast them. They can do a lot of damage quickly and with close range, so make sure you either hit them first or retreat.

Splatoon[]

The Splattershot is an all-around weapon in terms of power, range, and rate of fire, making it easy to use for players of all levels of experience. It has a simplistic colorful look, similar to real life children's water guns. When utilized, it sprays a steady splattering of ink until the player's ink tank is depleted. It comes in a set with Burst Bombs and the Bomb Rush.

Data[]

  • The Splattershot is a middleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

Version history[]

2.2.0[]

  • Base damage: 36.0 → 35.0

2.7.0[]

  • Special gauge loss: 50% → as low as 40%

Splatoon 2[]

The weapon reappears in Splatoon 2 and has a new design. There is a cap where the tube connecting the barrel to the gun used to be, reminiscent of the caps used to refill a water gun full of water in real life. It had the Tenta Missiles as its special weapon in the Splatoon 2 Global Testfire demo, but in the final game it has the Splashdown.

It appears in fifteen Octo Expansion stations:

  • Far-Out Station
  • Fake Plastic Station
  • Grab & Go Station
  • Pop Rock Station
  • Shrinky Ink Station
  • Bust 'n' Move Station
  • Smash & Dash Station
  • Radical Rails Station
  • Bust & Run Station
  • Popalicious Station
  • Bring It Station
  • Sweet Ride Station
  • Break & Bounce Station
  • Righteous Rails Station
  • Girl Power Station (Canned)

Data[]

  • The Splattershot is a middleweight weapon.
  • The matchmaking range is 125. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy (32 after shooting while jumping).
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 92 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Version history[]

Base game[]

  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Number of droplet patterns: 5 → 6.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
  • Ink consumption: 0.9% → 1.0%.
  • Droplet rate: 2 → 1.5.
  • Distance between droplets: 75 units → 92 units.
  • Radius of paint droplets near the player: 19.2 units → 18 units.
  • Far droplet paint radius: 18 units → 16 units.
  • Droplet paint radius: 13 units → 12.8 units.

1.4.0[]

  • Points to fill special gauge: 180 → 190.

2.0.0[]

  • Points to fill special gauge: 190 → 200.

4.2.0[]

  • Reduce the interval between firing and becoming a squid or using a sub weapon by 2/60 of a second.

4.4.0[]

  • Reduced the time to shoot from squid form by 1/60 of a second.

4.6.0[]

  • Points to fill special gauge: 200 → 190.

4.7.0[]

  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.

4.8.0[]

  • Points to fill special gauge: 190 → 180.

5.0.0[]

  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
  • Points to fill special gauge: 180 → 170.

5.1.0[]

  • Decreased ink consumption by about 8%.

5.3.0[]

  • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal: 54 frames → 22 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.

5.4.0[]

  • Increased the likelihood the turf around the player's feet will be inked when firing.

5.5.0[]

  • Increased maximum damage that can be dealt: 35 → 36.
  • Slowed damage falloff speed relative to projectile travel time by roughly 66.7%.

Splatoon 3[]

The Splattershot returns in Splatoon 3 with a new design. It is very similar to past games, with the new special Trizooka and sub Suction Bomb.

Trivia[]

  • The Splattershot was one of four weapons used in the Splatoon Global Testfire.
  • The weapon appears to be based off the Super Soaker 50, one of the first pressurized water guns, due to the similar color, foregrip, and reservoir system.
  • The Hero Shot Replica is an exact replica of the Splattershot. Other than having a different appearance, it still the same stats, sub weapon, and special.
  • The Octolings, the Inklings' Octarian counterparts, have the Octoshot, which resembles the Splattershot.
  • In Splatoon 2, it originally came with Tenta Missiles as the special weapon in the Splatoon 2 Global Testfire. It was later changed to Splashdown in the full release of the game.
  • Many weapons, at least in Splatoon 3, have a slightly longer range than the Splattershot, such as the Splat Roller.
  • The Boss Ghost Kruller from Luigi's Mansion 3 uses a water gun to defend himself from Gooigi that resembles the Splattershot.
  • The Splattershot can splat a opponent in 3 shots.

Names in other languages[]

Language Name Notes
Japanese スプラシューター
Supurashūtā
Splat shooter
French (NA) Liquéficateur Liquefier
French (EUR) Liquidateur
Spanish Lanzatintas Ink Launcher
Italian Splasher
German Kleckser Dauber

Related Pages[]

Gallery[]

Splatoon[]

Splatoon 2[]

Splatoon 3[]

Cites[]

inkipedia

Splatoon 2's Weapons

Weapons in the Splatoon Series

Shooter Weapons IconShooters
Blaster Weapons IconBlasters
Roller Weapons IconRollers
Slosher Weapons IconSloshers
Brush Weapons IconBrushes
Charger Weapons IconChargers
Splatling Weapons IconSplatlings
Dualie Weapons IconDualies
Brella Weapons IconBrellas
Stringer Weapons IconStringers
Splatana Weapons IconSplatanas
Rare weapons
Sub weapons
Special weapons
Advertisement