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The level bar

Levels, also refered to in-game as Freshness, are progress indicators in Splatoon. Levels currently go from 1 to 50. Levels do not affect the Hero Mode campaign.

Leveling up

Levels are earned by playing any multiplayer mode. The amount of points received after a match goes towards the player's level. In Turf War points are awarded equal the the amount of turf covered and is equal to the coins received. In Ranked Battle points are awarded based only on victory or enemies splated. Each level will require more points than the last, resetting each time a level is gained. Levels unlock new weapons from Sheldon, as well as better gear and features.

As Splatoon 2.0.0 came out, upon reaching level 20 the leveling up process will change. Now in Turf War the player will get points if the player inks up territory first. If the player inks up territory that is worth 200p, the player will receive a +1. If the player inks up territory that is worth 400p, then your +1 turns into a +2. And if the player wins, he or she will receive an additional +3, earning 5 points in total if the player completes those tasks. In Ranked Battle points are awarded equal to the length of a match granting +1 every minute, an additional +3 is awarded to the winning team or they receive a flat +10 for a knockout victory. The player still receives points, but that goes towards coins and upgrading gear. The +1, +2, +3, and +10's go towards leveling up only.

Trivia

  • Levels previously went up to 20 before the Splatoon 2.0.0 update, which occurred in August.
Level

Points Needed (total in brackets)

Unlocks
1 0 Splattershot Jr.
2 700 The ability to shop at Ammo Knights, Splattershot, Custom Splattershot Jr.
3 1,600 (2,300) Splat Roller, Splat Charger, Hero Shot Replica, Hero Roller Replica, Hero Charger Replica
4 2,600 (4,900) The ability to shop at any of the three gear stores, and order other players' equipment from Spyke, Tentatek Splattershot, Kelp Splat Charger
5 3,700 (8,600) .52 Gal, N-ZAP '85, Slosher
6 4,800 (13,400) Classic Squiffer, Heavy Splatling
7 6,000 (19,400) Krak-On Splat Roller, Aerospray MG, Splash-o-matic
8 7,200 (26,600) Jet Squelcher, Inkbrush, N-ZAP '89, Mini Splatling
9 8,600 (35,200)

Blaster, L-3 Nozzlenose, Neo Splash-o-matic

10 10,000 (45,200) The ability to play Ranked BattleSplattershot Pro, Carbon Roller, H-3 Nozzlenose
11 11,500 (56,700) .52 Gal Deco, New Squiffer, Luna Blaster, Inkbrush Nouveau
12 13,100 (69,800) .96 Gal, Sploosh-o-matic, Octobrush
13 14,800 (84,600) Splatterscope, Aerospray RG, L-3 Nozzlenose D
14 16,600 (101,200) Rapid Blaster, Range Blaster
15 18,600 (119,800) Custom Jet Squelcher, Dynamo Roller, Bamboozler 14 MK I
16 20,600 (140,400) Dual Squelcher
17 22,700 (163,100) Custom Blaster, Kelp Splatterscope
18 25,000 (188,100) E-liter 3K, Custom Dual Squelcher
19 27,400 (215,500) Rapid Blaster Deco, Custom E-Liter 3k, E-Liter 3K Scope

20

30,000 (245,500)

Forge Splattershot Pro, Gold Dynamo Roller, Unlocks Spyke's Slots option

And as the Splatoon 2.0.0 update released, this is how leveling from 20 to 50 is:

Level
Points Needed
(total in brackets)
Unlocks
21 24
22 48 (72)
23 72 (144)
24 96 (240)
25 120 (360) Armor Helmet Replica
26 144 (504)
27 168 (672)
28 192 (864)
29 216 (1080)
30 240 (1320) Armor Jacket Replica
31 264 (1584)
32 288 (1872)
33 312 (2184)
34 336 (2520)
35 360 (2880)

Armor Boot Replicas

36 384 (3264)
37 408 (3672)
38 432 (4104)
39 456 (4560)
40 480 (5040) Octoshot Replica
41 504 (5544)
42 528 (6072)
43 552 (6624)
44 576 (7200)
45 600 (7800) Octo Tee
46 624 (8424)
47 648 (9072)
48 672 (9744)
49 696 (10440)
50 720 (11160) Legendary Cap

See also

  • Fresh, for the concept of "fresh" in general in the Splatoon games.