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Gear Abilities (or Abilities) are special attributes given to Gear.

Description[]

There are two categories of abilities: Primary and Secondary.

Primary abilities are indicated by the large icon always present on a piece of gear and is either a Non-stackable boost like Stealth Jump, or a larger value stackable boost like Damage Up.

Secondary abilities are randomly generated stackable abilities and must be unlocked by gaining experience through playing matches. A secondary ability's value is around 1/3 that of the same primary ability. EX: Damage Up as a Primary ability adds ~9% damage to your weapon's hits, and a secondary Damage Up adds ~3%. Crusty Sean's drinks can also increase the chance of getting a specific ability to 1.5%.

Some abilities that stack also depreciate in value the more you stack them. EX: The first Damage Up Primary applied gives a 9% damage boost, but 2 give ~8.25% each, and 3 give ~ 7.45% each. The number of Secondary abilities a piece of inherent to a piece of gear is indicated by its Star Count.

There are a total of 24 abilities on the game, 13 stackable and 11 non-stackable. Non-stackable abilities can only be obtained as a Primary ability from gear while stackable ones can be obtained as Primary and Secondary abilities.


Skillssplatoon

Stackable and Non-Stackable abilities

Usage[]

Extra Secondary ability slots can be unlocked by giving Spyke a Super Sea Snail or paying 30,000 coins for him to use one of his own. It is also possible to reroll a piece of gear's secondary abilities all at once for the same price.

However, in Splatoon 3, Gear can be repurchased from Gnarly Eddy, Jel La Fleur, and Mr. Coco to increase their Star Value to initially max out their Secondary Ability slots, then to increase their experience multiplier to a maximum of x1.10, but the cost in doing so increases as the Star Value increases. The same goes for using Murch as he'll need more Super Sea Snails to increase the Star Value higher after the Secondary Ability slots are fully unlocked. Gear also no longer maxes out upon all Secondary Ability slots being loaded with sub-abilities, and continues to gather experience to collect additional Ability Chunks over scrubbing the Gear to get them. Ability Chunks can now also be gained through other means, such as the vending machine in the Battle Lobby, versus the random chance from the rewards during Salmon Runs, and the Catalog released each season, especially through the Mystery Box rewards.

List of Abilities[]

Icon

Ability

An * Indicates Diminishing Returns when Stacked

Buff Stackable / Non-Stackable Brands
Inksavermain
*Ink Saver (Main)

Reduces the amount of ink consumed by your Main weapon.

Primary Ability Boost = +20%

Stackable Higher Chance:

Splash Mob

Lower Chance: Squid Force

Inksaversub
Ink Saver (Sub)

Reduces the amount of ink consumed by your Sub weapon.

Primary Ability Boost = ~6.667%

Stackable HC: Fire Fin

LC: Forge

Specialchargeup
*Special Charge Up

Increases Special Gauge recharge rate.

Primary Ability Boost = 10%

Stackable HC: Takoroka

LC: Zekko

Specialdurationup
Special Duration Up

Increases usage time of Special weapons.

Primary Ability Boost = ~1 second

Sub Ability Boost = ~.2 second

Splatoon_Special_Duration_Up_Ability_Squid_Science-0

Splatoon Special Duration Up Ability Squid Science-0

Stackable HC: Forge

LC: Takoroka

Inkrecoveryup
Ink Recovery Up

Increases Ink tank refill rate while submerged in Squid form.

Primary Ability Boost = ~.3 second

Splatoon_Ink_Recovery_Up_Ability_Study_Squid_Science-1

Splatoon Ink Recovery Up Ability Study Squid Science-1

Stackable HC: Tentatek

LC: FireFin

Quickrespawn
Quick Respawn

Decreases respawn time after getting splatted.

Splat respawn time is 8.5 seconds, death by water time is 5.5 seconds.

Splatoon_Quick_Respawn_Ability_Squid_Science-0

Splatoon Quick Respawn Ability Squid Science-0

Stackable HC: Scalop

LC; Zink

Specialsaver
*Special Saver

Reduces the amount your Special Gauge decreases after getting splatted.

Primary Ability boost = 15%

Stackable HC: Zekko

LC: Scallop

Annaki

Haunt
Haunt Reveals the position of any player who splats you to your team for a short while. Non-Stackable None
Comeback
Comeback

Boosts many abilities for 20 sec after respawning:

+ 16.3% Main ink efficiency

+ 12.5% Secondary ink efficiency

+ 14% Run speed boost

+ 6% Squid speed boost

Suspected damage boost,defense boost, and special recharge boost, but have not been determined yet.

Splatoon_Comeback_Ability_Squid_Science-0

Splatoon Comeback Ability Squid Science-0

Non-Stackable None
Bombrangeup
Bomb Range Up

Bombs, Point Sensors and Disruptors travel further when thrown.

Splatoon_Bomb_Range_Up_Ability_Squid_Science-0

Splatoon Bomb Range Up Ability Squid Science-0

Stackable None
Tenacity
Tenacity Fills special gauge automatically if your team has fewer active players than the enemy at any time. Non-Stackable None
Runspeedup
Run Speed Up

Increases movement speed while in Inkling form.

Primary Ability Boost = ~13%

Splatoon_Opening_Gambit_and_Run_Speed_Up_Abilities_Squid_Science-0

Splatoon Opening Gambit and Run Speed Up Abilities Squid Science-0

Stackable HC: Rockenberg
Swimspeedup
Swim Speed Up

Increases movement speed while in Squid form.

Primary Ability Boost = ~13%

  • Kraken form is 20% slower than squid form and gets 1/2 the boost in speed of this ability.


Splatoon_1.3_Update_Swim_Speed_Up_and_Ninja_Squid_Abilities-1

Splatoon 1.3 Update Swim Speed Up and Ninja Squid Abilities-1

Stackable HC: Krak-On

LC: Rockenberg

Quicksuperjump
*Quick Super Jump

Makes your Super Jumps faster.

Primary Ability Boost = ~12.3%

Splatoon_1.3_Update_Quick_Super_Jump_&_Stealth_Jump_Abilities

Splatoon 1.3 Update Quick Super Jump & Stealth Jump Abilities

Stackable HC: Zink

LC: Tentetek

Stealthjump
Stealth Jump

Hides your Super Jump landing points, but also makes your Super Jump slightly slower.

Normal jumps take ~4.1 seconds, jumps now take ~4.9 seconds, or are about ~20% longer.

Splatoon_1.3_Update_Quick_Super_Jump_&_Stealth_Jump_Abilities

Splatoon 1.3 Update Quick Super Jump & Stealth Jump Abilities

Non-Stackable None
Ninjasquid
Ninja Squid

Leaves no trace while swimming on inked ground, but reduces swim speed slightly: 20% speed reduction in squid form, 10% speed reduction in Kraken Form.

Splatoon_1.3_Update_Swim_Speed_Up_and_Ninja_Squid_Abilities-1

Splatoon 1.3 Update Swim Speed Up and Ninja Squid Abilities-1

Non-Stackable None
Recon
Recon Allows you to see the opposing team on your map while standing on your spawn point. Non-Stackable None
Openinggambit
Opening Gambit Boosts your speed in both Inkling and Squid form by 20% for the first 30 seconds of battle. Non-Stackable None
Lastditcheffort
Last-Ditch Effort Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of the match. Non-Stackable None
Inkresistanceup
Ink Resistance Up

Reduces damage and movement penalties incurred when moving through enemy ink.

Max damage in enemy ink reduced 50%, movement penalty reduced from ~90% penalty to ~20-30%

Splatoon_1.3_Patch_Ability_Nerfs_(Ink_Resistance,_Stealth_Jump,_&_Ninja_Squid)-0

Splatoon 1.3 Patch Ability Nerfs (Ink Resistance, Stealth Jump, & Ninja Squid)-0

Non-Stackable HC: None

LC: Enperry

Defenseup
*Defense Up

Reduces damage taken from all attacks.

Primary Ability Boost = 6%

Stackable HC: Inkline

LC: Krak-On

Damageup
*Damage Up

Increases the Attack of all your Main, Sub and Special weapons.

Primary Ability Boost = ~9%

Stackable HC: Squid Force

LC: Inkline

Coldblooded
Cold-Blooded Shortens the effect of attacks that let enemies track your position by 80% Non-Stackable HC: Annaki

LC: Inkline

Bombsniffer
Bomb Sniffer Clearly identifies all traps and bombs placed by your opponent, even if offscreen. Non-Stackable None
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