Gear Abilities (or Abilities) are special attributes given to Gear.
Description
There are two categories of abilities: Primary and Secondary.
Primary abilities are indicated by the large icon always present on a piece of gear and is either a Non-stackable boost like Stealth Jump, or a larger value stackable boost like Damage Up.
Secondary abilities are randomly generated stackable abilities and must be unlocked by gaining experience through playing matches. A secondary ability's value is around 1/3 that of the same primary ability. EX: Damage Up as a Primary ability adds ~9% damage to your weapon's hits, and a secondary Damage Up adds ~3%.
Some abilities that stack also depreciate in value the more you stack them. EX: The first Damage Up Primary applied gives a 9% damage boost, but 2 give ~8.25% each, and 3 give ~ 7.45% each. The number of Secondary abilities a piece of inherent to a piece of gear is indicated by its Star Count.
There are a total of 24 abilities on the game, 13 stackable and 11 non-stackable. Non-stackable abilities can only be obtained as a Primary ability from gear while stackable ones can be obtained as Primary and Secondary abilities.
Usage
Extra Secondary ability slots can be unlocked by giving Spyke a Super Sea Snail or paying 30,000 coins for him to use one of his own. It is also possible to reroll a piece of gear's secondary abilities all at once for the same price.
List of Abilities
Icon |
Ability An * Indicdates Diminishing Returns when Stacked |
Buff |
Stackable Non-Stackable |
---|---|---|---|
*Ink Saver (Main) |
Reduces the amount of ink consumed by your Main weapon. Primary Ability Boost = +20% |
Stackable | |
Ink Saver (Sub) |
Reduces the amount of ink consumed by your Sub weapon. Primary Ability Boost = ~6.667% |
Stackable | |
*Special Charge Up |
Increases Special Gauge recharge rate. Primary Ability Boost = 10% |
Stackable | |
Special Duration Up |
Increases usage time of Special weapons. Primary Ability Boost = ~1 second Sub Ability Boost = ~.2 second |
Stackable | |
Ink Recovery Up |
Increases Ink tank refill rate while submerged in Squid form. Primary Ability Boost = ~.3 second |
Stackable | |
Quick Respawn |
Decreases respawn time after getting splatted. Splat respawn time is 8.5 seconds, death by water time is 5.5 seconds. |
Stackable | |
*Special Saver |
Reduces the amount your Special Gauge decreases after getting splatted. Primary Ability boost = 15% |
Stackable | |
Haunt | Reveals the position of any player who splats you to your team for a short while. | Non-Stackable | |
Comeback |
Boosts many abilities for 20 sec after respawning: + 16.3% Main ink efficiency + 12.5% Secondary ink efficiency + 14% Run speed boost + 6% Squid speed boost Suspected damage boost,defense boost, and special recharge boost, but have not been determined yet. |
Non-Stackable | |
Bomb Range Up |
Bombs, Point Sensors and Disruptors travel further when thrown. |
Stackable | |
Tenacity | Fills special gauge automatically if your team has fewer active players than the enemy at any time. | Non-Stackable | |
Run Speed Up |
Increases movement speed while in Inkling form. Primary Ability Boost = ~13% |
Stackable | |
Swim Speed Up |
Increases movement speed while in Squid form. Primary Ability Boost = ~13%
|
Stackable | |
*Quick Super Jump |
Makes your Super Jumps faster. Primary Ability Boost = ~12.3% |
Stackable | |
Stealth Jump |
Hides your Super Jump landing points, but also makes your Super Jump slightly slower. Normal jumps take ~4.1 seconds, jumps now take ~4.9 seconds, or are about ~20% longer. |
Non-Stackable | |
Ninja Squid |
Leaves no trace while swimming on inked ground, but reduces swim speed slightly: 20% speed reduction in squid form, 10% speed reduction in Kraken Form. |
Non-Stackable | |
Recon | Allows you to see the opposing team on your map while standing on your spawn point. | Non-Stackable | |
Opening Gambit | Boosts your speed in both Inkling and Squid form by 20% for the first 30 seconds of battle. | Non-Stackable | |
Last-Ditch Effort | Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of the match. | Non-Stackable | |
Ink Resistance Up |
Reduces damage and movement penalties incurred whe moving through enemy ink. Max damage in enemy ink reduced 50%, movement penalty reduced from ~90% penalty to ~20-30% |
Non-Stackable | |
*Defense Up |
Reduces damage taken from all attacks. Primary Ability Boost = 6% |
Stackable | |
*Damage Up |
Increases he Attack of all your Main, Sub and Special weapons. Primary Ability Boost = ~9% |
Stackable | |
Cold-Blooded | Shortens the effect of attacks that let enemies track your position by 80% | Non-Stackable | |
Bomb Sniffer | Cleary identifies all traps and bombs placed by your opponent, even if offscreen. | Non-Stackable |